The sheer number of companies actively planning or already executing projects with target platforms like the modern day iPod Nano, iPhone/iPod Touch, and even AppleTV is much bigger than public perception seems to acknowledge. We’ve recently talked with a number of our friends in the gaming industry — from die hard Mac developers now focusing on “Cider” (DirectX –OpenGL abstraction layer, allowing “Windows games” to be developed once and deployed simultaneously on OS X) development, to console companies and newcomers to the gaming world, virtually everyone is very excited about the future of game-style entertainment on Apple devices.
Cute little arcade games like those we see on the Classic iPods are all well and good, but a modernized Breakout with 3D graphics can only keep you amused so long; even Bejeweled gets old after a while. Read more
Apple updates iDevices – 16GB iPhone, 32GB iPod Touch
Today Apple announced relatively straightforward storage capacity upgrades for both of the “multi-touch” iDevices, doubling the standard versions of each to 16GB and 32GB for the iPhone and iPod Touch, respectively.
Other than the storage space upgrades, according to reliable sources in Cupertino, the new iDevices use a somewhat different type of Flash storage that should offer substantial transfer performance improvements (especially for large files, since part of the difference is better buffering and sustained stream optimizations, as well as some improvements in the loading of large numbers of small {1024K or less} files — such as in a Web browser’s cache).
Overall, the iPod Touch should see between 50 and 300% depending on the size of the file, and an average of about 75-125% faster when syncing typical-sized MP3/AAC songs to the iPod. Read more